<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mugen3D Dev Notes]]></title><description><![CDATA[Mugen3D Dev Notes]]></description><link>https://mugen3d-dev.hashnode.dev</link><image><url>https://cdn.hashnode.com/uploads/logos/6a8edba8641ee8b40da51484/53fa1633-a542-484d-98fd-dabed58e3c74.jpg</url><title>Mugen3D Dev Notes</title><link>https://mugen3d-dev.hashnode.dev</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 04 Sep 2026 18:41:25 GMT</lastBuildDate><atom:link href="https://mugen3d-dev.hashnode.dev/rss.xml" rel="self" type="application/rss+xml"/><language><![CDATA[en]]></language><ttl>60</ttl><item><title><![CDATA[I Tried Setting Up Audio-to-Face in Unity — Here’s the Workflow]]></title><description><![CDATA[I recently ran through the full Audio-to-Face setup in Unity to see what the workflow feels like from a fresh project.
The process turned out to be pretty straightforward, so here’s a quick walkthroug]]></description><link>https://mugen3d-dev.hashnode.dev/i-tried-setting-up-audio-to-face-in-unity-here-s-the-workflow</link><guid isPermaLink="true">https://mugen3d-dev.hashnode.dev/i-tried-setting-up-audio-to-face-in-unity-here-s-the-workflow</guid><category><![CDATA[unity]]></category><category><![CDATA[Game Development]]></category><category><![CDATA[Tutorial]]></category><category><![CDATA[3d]]></category><category><![CDATA[animation]]></category><dc:creator><![CDATA[Mugen3D Dev]]></dc:creator><pubDate>Wed, 26 Aug 2026 13:24:11 GMT</pubDate><enclosure url="https://cdn.hashnode.com/uploads/covers/6a8edba8641ee8b40da51484/a24235fe-f3b5-4722-856e-2f417c3570e7.jpg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I recently ran through the full Audio-to-Face setup in Unity to see what the workflow feels like from a fresh project.</p>
<p>The process turned out to be pretty straightforward, so here’s a quick walkthrough.</p>
<p><a class="embed-card" href="https://youtu.be/_pxnJ700DfU">https://youtu.be/_pxnJ700DfU</a></p>

<h2>1. Create a Unity Project</h2>
<p>Start with a fresh Unity project. I used the High Definition 3D template for this test.</p>
<h2>2. Import the Package</h2>
<p>Download the latest build and import the package into Unity.</p>
<h2>3. Add the API Keys</h2>
<p>Open SumeruAI → API Settings, then paste in your Access Key and Secret Key.</p>
<h2>4. Open the ATF Demo Scene</h2>
<p>Go to Assets → SumeruAI → Samples → Scenes and open the ATF demo scene.</p>
<h2>5. Record or Upload Audio</h2>
<p>Hit Play, then either record something directly or load an existing audio file.</p>
<p>Once the audio is loaded, the character generates the lip sync and facial animation from it.</p>
<p>If you want to try the Unity version yourself or ask questions about the setup, here are the links:</p>
<h3>Resources</h3>
<p><strong>GitHub — AudioToFace for Unity</strong><br /><a href="https://github.com/sumeurai/AudioToFace-For-Unity">https://github.com/sumeurai/AudioToFace-For-Unity</a></p>
<p><strong>Discord — Mugen3D Community</strong><br /><a href="https://discord.gg/zh7DArWX6c">https://discord.gg/zh7DArWX6c</a></p>
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